![]() In Deadfire, though assignee of a handful of neat design choices (sea exploration not everyone's cup of tea, but I enjoyed it fluid combat, optional level-scaling, etc.), falls short on what once was the trademark of this company: the narrative. Obsidian is each day concerning, likely approaching downfall. This review contains spoilers, click expand to view. Cons: Bad optimization, some bugs, some lackluster characters (just a few) All in all, i give it 10/10 Bhaals. The number of different ways to play this games dialogue and options is quite breathtaking. The story is in the fine details, all the amazing dialogues, and options. He's gotta have ADHD (i have a adhd diagnosis, but these game really keeps my interest). As a guy said who gave it a low score "its about chasing a big blue dude, just talk everywhere, there is no story". The combat mechanics are rewarding, the skill and leveling systems are also rewarding, the story is good, you just have to invest time into it. Some of the characters are lacklusting, and the optimization is quite poor. Was a long time ago since a game really captivated me like this. This game, I've played like 30 hours in one week. Dont know if its because I didnt invest enough time in it. ![]() Played Bg1&2, Icewind Dale, Dragon Age, the Witcher series, Planescape torment, Fallout 1&2, and so on.
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