There is also the Othermine to endure, the true roguelike element of the game. Upon each completion, you will be able to begin again with increasing difficulty each time. This is thanks to the ability to upgrade your damage and defense permanently as well as unlock new relics and potions that you may randomly encounter in the dungeon to help you along. There are only five zones with four levels each in the Switch port, and, while the floors and their layouts are generated randomly, you may only find yourself zipping through your first run of the game after only so many attempts. That said, the UnderMine Switch port is also on the relatively easier side and more streamlined compared to other popular games in the genre. And considering the bulk of the genre’s most popular games in recent years have been blood-soaked bullet hells, it’s rejuvenating to play a dungeon crawler with charm rather than doom and gloom. A game in a mine is perhaps not purely original, but the pixel art is totally charming. Its art and theme direction, for one, are endearing. ![]() The reasons I adore this game so much are twofold. Your only weapon is a pickaxe that you may swing or throw as you uncover the mine’s secrets, save other people (and dogs) from the mine, and slay its many bosses. In UnderMine, you play as a lowly peasant in service to a cruel master in a mysterious mine. The creative take on action-adventure gameplay and myriad ways to play make UnderMine an excellent choice for players both new and veteran to the roguelike and roguelite genres. Having played UnderMine on Xbox for several months now, I can enthusiastically confirm my original hype remains. Previously released on PC and Xbox, an UnderMine Switch poot is soon to arrive on the Nintendo eShop. ![]() ![]() UnderMine is a roguelike and roguelite dungeon crawler with light RPG elements from developer Thorium Entertainment published by Fandom.
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